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Bob Bates Interview by Randy
Sluganski September 30, 1998 Bob Bates is the
producer of Mindscape's horror game, The Blackstone Chronicles. Can
you provide some background material on yourself? I started
writing adventure games for Infocom in 1986. I came to the business as a writer,
with no technical background whatsoever. Since then, I've picked up just enough
programming knowledge to screw up the logic for the games I design, although,
sadly, I wasn't able to do that for this game. Other than that, I'm married, with
two children, and lead a fairly normal life, considering my profession. Describe
the degree of collaboration between yourself and John Saul.
Legend has worked with many authors on our games, and John has been more involved
in the development process than any of them. Because he and I were developing
our products simultaneously, we staked out "turf" early on, and spoke
frequently to ensure that each of us wasn't designing/writing stuff that would
cripple the other. John has been an avid computer user and gamer for years, which
is unusual for a mainstream author, and he came to the project with very definite
ideas of what he wanted to see in the game. Fortunately, our design philosophies
coincided, and we worked well together throughout development. If
The Chronicles sell, will there be a sequel? That's really
up to Mindscape. I'd be interested. Maybe you could talk to them. Does
Mindscape have plans to work with any other horror authors on PC adaptations?
(i.e., Stephen King, Clive Barker, hint hint.) Again, that's
a Mindscape call. If you could be any one character in any
adventure game, who would it be? There was a guy who sat
on a bench in the academy in TimeQuest. I'd like to be him. Mostly what he did
was think and teach. What unorthodox advertising methods
are planned for TBC? I believe Mindscape is planning to
tattoo a copy of the game's logo on Alex Trebek's forehead for an entire season
of Jeopardy. (Although I'm not sure that qualifies as "unorthodox.") What
are your hobbies outside of creating adventure games for a living?
Pretty much all I do for fun is read. What can I say? I'm a boring guy. What
is the key element to any adventure game? I only get one,
eh? Okay, the key element to an adventure game is the creation of a story that
has interesting people, doing interesting things, in interesting places. Do
you believe that adventure games are dead or just undergoing a transition period?
I think they're in transition, because I think the well has been poisoned for
the "true" puzzle-based adventure game. I wonder if the gaming public
trusts designers any more to come up with "fair" puzzles. At the first
sign of difficulty, they start to question whether the puzzle can be solved with
a reasonable amount of thought, or whether it's another one of those illogical
problems that only the designer understands. For a while, they were content to
go scurrying off to the hint books. Now, they are simply beginning to avoid the
category. So what do we transition to? Probably the action-adventure, where you'll
still find storytelling, handled through a mixture of action and watered-down
puzzle elements. What is your favorite pizza topping?
I'll let you limit me to one key element to an adventure game, but not one
pizza topping. When I get a pizza, it comes with green peppers and onions.
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